Introduction/ Table of Contents
Time Checklist
Participant Group Size Checklist
The Activities:
1. Busy Fools?
This activity is a full-group discussion exercise on the difference between activity and achievement
2. Can I Have Tomorrow Off?
This activity involves a role play between two participants
3. Cafeteria Scuffle
This is a case study subgroup activity for groups of three or four participants
4. Did You Hear That?
This is an activity to examine listening skills for use with teams of seven members.
5. Don't Ask
This is a full-group activity designed to examine meeting behavior, to improve the effectiveness of problem-solving meetings, and to emphasize the responsibilities of the contributors
6. Don't Look at Me in That Tone of Voice
This lighthearted activity far pairs of participants to examine the effect of body language and gesture in conversation.
7. Drinking on Site
This activity is for subgroups of three or four participants.
8. Extension 246
This activity involves a role play between two participants.
9. Give Them the Easy Life
This activity is a group discussion examining what supervisors expect for subordinates and what subordinates expect from supervisors.
10. Give Us a Clue
This activity concentrates on the behavior of the process leader and the "problem owner" in problem-solving meetings
11. Giving Instructions
This is an activity involving the entire group to test how well supervisors follow instructions
12. Good Morning, My Name Is...
This is a full-group activity to encourage participants to speak about themselves in front of their peers.
13. Half Speed?
This activity involves a role play between two participants.
14. Have You Got the Power?
This activity involves the full group in problem solving to determine problem ownership.
15. How High?
This is an activity for participants working in pairs to determine the importance for setting standards for performance.
16. I Wanna Tell You a Story!
This activity involves the entire group in creative idea generation.
17. It Looks OK to Me!
This activity is a role play between two participants.
18. It Works Both Ways
This full-group activity is designed to encourage participants to define communication.
19. It's Mine
This is a team-based activity to examine consensus decision-making and structuring meetings
20. It's Not My Job!
This activity involves a role play between two participants.
21. Just Five More Minutes
This activity involves a role play between two participants.
22. Make Up Your Mind
This activity is a full-group discussion to determine the separate stages in the decision-making process. Subgroups may be used in part of the activity.
23. Making the Tea
This is an activity for subgroups of up to six people.
24. Meeting Roles
This activity designed to reinforce traditional meeting roles and examine the differences between them and the roles used in problem-solving meetings.
25. No Comment!
This activity involves a role play for two participants.
26. No Smoke Without Fire
This is a case study for groups of three or four participants.
27. Office Gossip
This activity involves a role play between two participants.
28. Office Politics
This is communications activity for teams of four participants, combining oral, written and visual media with team-briefing skills.
29. On Your Bike
This is a group activity in which participants are required to identify priorities and make decisions.
30. One Hundred and Eighty!
This is a short activity to demonstrate the value of objective setting, training and teamwork. Alternatively, the activity can be repeated competitively with different teams of players.
31. One on One's
This is a problem-solving activity for participants working in pairs.
32. Personal Characteristics/ Leadership Qualities
This is a full-group discussion activity in which participants are invited to describe themselves in terms of their personal characteristics and then to discuss those characteristics that are useful leadership qualities.
33. Promises, Promises
This is an activity for participants working in group of three to examine the commitment given to commonly used promises.
34. Running Meetings
This is an activity designed to improve the effectiveness of meetings.
35. The Boss Wants It Now!
This activity is a full-group discussion about the demands and expectations of the immediate line manager upon a supervisor, and what the supervisor demands and expects from the line manager.
36. The Camping Trip
This is an activity for groups of up to six people.
37. The Floor Is Yours
In this activity, participants are asked to give individual presentation on any subject of their choosing to the other participants.
38. The Missing Tools
This is a case study activity for groups for three or four participants.
39. The Yes/No Interlude
This is an activity for participants working in pairs to help supervisors elicit information from subordinates and to avoid asking closed questions.
40. The Zulus and the Phalanx
This is a team activity to demonstrate the importance of achieving objectives.
41. Twenty Uses for a Four-Inch Nail
This is a full-group activity to demonstrate creativity and idea generation.
42. What Has the Company Done for Us?
This exercise is a full-group discussion to identify the framework provided by the company's rules and regulations, and the value of this kind of support to the supervisor at work.
43. What Is a Supervisor?
This activity is a group discussion about the definition of a supervisor.
44. What Make Me Tick?
This activity is a group discussion about he nature of motivation and motivational factors.
45. What's Your Problem?
This is a problem-solving activity about correctly defining the problem
46. Where to Next?
This is an activity for individuals within the group to complete in order to commit to action plans at the conclusion of a course.
47. Who Wrote This?
This activity is a group discussion on making written communications more effective.
48. Who's First?
This group activity is designed to help participants evaluate performance.
49. Why Do You Want To Be a Supervisor?
This activity is a full-group discussion about why participants want to be supervisors.
50. You're Fine, How Am I?
This activity is a short demonstration to the full group that proves mental telepathy really works. This activity injects humor and in an effective energizer. It involves and interests participants.
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